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2006-01-23
加一个火箭炮的设定了~ - [My Work]

以后就按这个搞! -

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贴图和材质就按这个搞!!
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这个东西砍到人身上一定很爽~~! -
2006-01-20
校色对结果也是十分总要的~ - [My Work]

shake校色~ -
2006-01-18
Export to 3d max - [My Work]

maya权重和骨骼导入max,以便巴西渲染 -

brazil rended. -


maya的权重就是爽!!!!
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2006-01-16
The skin effect test here - [My Work]

Mentalray rended.
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调来条去没完没了的,就着样定了,继续调下去没有意义了
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2006-01-11
The occult software "UVLayout" - [My Work]

I have download a UVwarp software called 'UVLayout',and in last year it's called 'unfold3d',it's just like the maya's unfold,but more powerful and faster.In my test, the relx almost like DeepUV,no better than it.
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Use the DeepUV to Relx the UVs,it's great helpful to relx my UVs,and make the job to very easy. -

田宫模型的顶级模型喷枪~全镀镉不锈钢枪身,工程树脂手柄~200美元~
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新的UV,准备画新的贴图~

分UV我的一贯做法就是maya分基本,max来放松,复杂的部分,如手和脚就直接使用max8的Pelt,然后maya放松~
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